Our students recently got another amazing chance to learn directly from an industry expert who is working with leading brands during an interesting Industrial Seminar (Pixel) on “Changing Hearts Frame by Frame.”The session was conducted by Mr. Swarup Deb, Co-founder and Creative Director of Girgit Studios Pvt. Ltd. The seminar was not just about animation, design, or learning how creative projects are made. It gave students a much clearer idea of how the creative industry actually works (the actual pipeline) and what companies expect from young these professionals today.

Understanding the Real Creative Industry

Working on an actual brand project is very different.

  • How does a project actually begin?
  • How do creative professionals understand what a client wants?
  • How does a simple idea become a complete animation or campaign?

During the seminar, Mr. Swarup Deb talked about all these things in very simple and practical ways. He explained…

  • How to think creatively
  • How projects move from one stage to another
  • And how creative teams work together to complete them

Students also got to understand how creative professionals balance their own ideas with what a project actually needs.

Real Projects and Real Industry Experiences

One of the most interesting parts of the seminar was getting a behind the scenes look at real projects.

Mr. Swarup Deb shared examples of projects he and his team created for leading brands as well as of awareness campaigns. Through these examples, students learned how much:

  • Thinking
  • Planning
  • Teamwork

As well as creativity go into creating something which people will be finally seeing on their screens.

He also talked about his own experiences in the creative industry and the challenges professionals face while working on different projects.

This made the session much more relatable because sour students were learning from real experiences and actual industry projects.

Good Animation Is About Making People Feel

The biggest learning from the seminar was that animation is not just about making characters move or creating “look like a wow” videos.

A good creative project should people think, feel something, and remember the message even after they have finished watching it.

So, through different practical examples as well as  discussions, our students understood that how a strong idea can turn very simple frames into powerful stories which easily connect people.

Wrapping Up…

Industrial Seminars like these give students a better idea of the skills which they will need to improve.

The session was interactive, engaging, and full of practical information.We sincerely thank Mr. Swarup Deb for spending his valuable time with our students and sharing his experiences, knowledge, and creative journey.

At Red Apple Learning, we will continue to create such opportunities where students can meet industry professionals, learn from real experiences, and understand the creative world beyond textbooks and classrooms.

Have you ever opened Instagram to check your latest reel, only to find that nothing is loading? Or maybe you tried sending a message on WhatsApp and got stuck with that annoying clock icon? Then you rush to Facebook, hoping it’s just an Instagram problem… only to discover that Facebook is down too!

Well, is Meta platforms down again?

The answer is “YES”, meta platforms are down again!!!

For those who don’t know, Meta is the company that owns Facebook, Instagram, WhatsApp, Messenger, and Threads. When Meta experiences a technical issue, millions (sometimes billions) of users around the world feel the impact almost instantly.

 

So, What Happens When Meta Goes Down?

The symptoms are usually quite dramatic:

• Instagram refuses to refresh.

• WhatsApp messages stop sending.

• Facebook logs users out unexpectedly.

• Stories disappear.

• Reels stop loading.

• People start questioning their internet connection.

And then comes the funniest part…

Everyone rushes to other platforms to ask:

“Is Instagram down for you too?”

Ironically, when Meta platforms crash, competing platforms often see a sudden surge in traffic because confused users are looking for answers. During major outages in the past, many people switched to other social media and messaging apps to stay connected.

Why Does This Happen?

Most people assume hackers are behind every outage, but that’s usually not the case.

In many instances, outages are caused by technical issues, server problems, software updates, network configuration mistakes, or infrastructure failures. For example, Meta has previously stated that a major outage was caused by a faulty configuration change within its systems.

Have Meta Platforms Gone Down Before?

Absolutely!

One of the most famous Meta outages happened in 2021, when Facebook, Instagram, WhatsApp, and Messenger were unavailable for several hours worldwide. The issue was linked to network routing problems that prevented users from reaching Meta’s servers.

More recently, Meta services have experienced other outages affecting Facebook, Instagram, and WhatsApp users globally. In March 2024, millions of users were unexpectedly logged out of Facebook and Instagram due to a technical issue.

The Real Victims: Social Media Managers

While casual users may enjoy an unexpected break from social media, digital marketers, influencers, content creators, and businesses often have a mini heart attack. Imagine scheduling an important product launch, campaign, or advertisement, only to discover that the platform itself is having problems.

For many businesses, even a few hours of downtime can affect customer communication, engagement, and sales.

What Should You Do During a Meta Outage?

Before blaming your Wi-Fi router or restarting your phone 17 times, try these steps:

1. Check if others are facing the same issue.

2. Visit Meta’s official status pages.

3. Wait for official updates.

4. Avoid changing passwords unnecessarily.

5. Use the time to touch grass, drink water, or finally reply to those emails you’ve been ignoring.

Yes, the last point might be the hardest.

Final Thoughts

Every time Meta platforms go down, the internet reacts the same way: confusion, memes, panic, and thousands of posts asking whether Instagram is working.

The good news is that most outages are temporary and are usually resolved within a few hours. Meta’s engineering teams typically work quickly to restore services whenever widespread disruptions occur.

So the next time Instagram stops loading or WhatsApp refuses to send messages, don’t panic.

It might not be your internet.

It might just be another day when the world’s favorite social media giant decided to take an unexpected coffee break.

For more freshly brewed content keep follow Scope!

How the Attack Actually Happened?

GitHub recently confirmed that one of its employees’ devices got hacked because of a malicious VS a code extension. According to reports, the attack started after the employee unknowingly downloaded a harmful extension from the Visual Studio Code Marketplace which  secretly installed malware into the system and then gave the hackers an access to the device.

Then the company later found that the hackers managed to steal a small amount of GitHub’s internal information. Thankfully, the breach was limited and there is no sign that customer accounts, passwords, or repositories were directly affected. GitHub also quickly removed the extension and began investigating the entire matter.

What made this incident really scary is that the attack came through something developers use almost every day. VS Code extensions are extremely common and are generally considered safe. But this case shows how even trusted tools can sometimes become dangerous if proper checks are not done.

GitHub said they immediately revoked the compromised credentials, isolated the affected systems, and started security investigations. And along with that they are also working to improve protections around employee devices and access permissions to reduce future risks.

The Dangerous “Poisoned” VS Code Extension

The biggest twist in this story is the so-called “poisoned” VS Code extension. Cybercriminals reportedly used a fake extension to spread malware. And once it got installed, the malware quietly communicated with external servers and tried to collect sensitive information from the infected machine.

Security researchers believe the extension may have been designed specifically to target developers. Since developers often have access to important repositories, cloud systems, and credentials, hackers see them as valuable targets.

Developers, be aware…

This incident is also a reminder that not everything available in online marketplaces is completely safe. Sometimes malicious software can hide behind useful-looking tools, attractive features, or fake reviews. That is why cybersecurity experts always recommend checking:

  • Extension publishers
  • Reviews
  • Download numbers
  • And permissions before installing anything

Many developers online reacted strongly after the news broke. Some said they have now started removing unnecessary extensions from their systems, while others are becoming more careful about what they install. This incident has also once again raised questions about software marketplace security and how platforms can better detect harmful uploads before they reach users.

Why This Incident Matters for Developers?

Even though GitHub says the damage was limited, the incident is still a big warning sign for the tech industry. Developers often work with sensitive code, private APIs, cloud servers, and company data. If a hacker gains access to even one developer’s machine, it can sometimes create a much larger security problem.

So, simple habits like:

  • Avoiding unknown extensions
  • Enabling two-factor authentication
  • Regularly updating software
  • And checking extension permissions can make a huge difference

For more freshly brewed content about the AVGC, IT and entertainment industry, keep following SCOPE “your go-to source for the latest updates”!

A fresh and exciting collaboration has officially started as Scope Gaming Community and EIILM Kolkata have joined hands to launch Scope Innovation Lab, with Red Apple Learning as the training partner. The main goal of this initiative is simple. To give students practical exposure, modern industry skills, and a platform where learning becomes more fun, interactive, and future focused.

Scope Innovation Lab with EIILM Kolkata and Scope Gaming Community.

Today, students want more than just classroom learning. They want to understand:

  • How industries actually work?
  • How real projects are built?
  • And what skills companies are looking for?

Scope Innovation Lab has been created keeping this in mind. Students here will get opportunities to learn through:

  • Workshops
  • Live sessions
  • Collaborative projects
  • Innovation activities
  • Gaming related events
  • Creative training programs
  • And industry interaction

One of the most exciting parts of this collaboration is that students will get exposure to multiple modern fields together. They will explore areas like:

  • Artificial Intelligence
  • Machine Learning
  • Game development
  • Animation
  • Graphic design
  • Digital media
  • UI UXDesigning
  • Web technologies
  • And other immersive technologieslike AR/VR/MR etc.

which are shaping the future job market. So, instead of only studying theories, students will learn how these things are actually used in professional industries.

EIILM Students Join Red Apple Training Campus to Attend a Webinar
EIILM Students Join Red Apple Training Campus to Attend a Webinar

Since Red Apple Learning is the official training partner, students will also get guidance from experienced mentors and industry professionals. This will help them understand:

  • Real workflows
  • Teamwork
  • Project execution
  • And portfolio development from a practical perspective

The idea is very simple… to make students industry ready from the beginning itself.

Another important thing about Scope Innovation Lab is the environment it wants to create. It is not just about training students. It is also about…

|| Building confidence ||Creativity ||Communication skills ||  Innovative thinking ||

There are may students who feels disconnected between the college education and actual industry expectations. This collaboration aims to reduce that gap and help students become more prepared for future careers.

Mr. Arup Roy, Founder and CEO of Red Apple Learning, also expressed his excitement about the collaboration. He said, Today’s students need real skills, real exposure, and real industry understanding. Through Scope Innovation Lab, students will get opportunities to work closely with mentors, learn modern technologies, and understand how creative and digital industries actually function.”

He further mentioned that the collaboration is designed to help students discover their interests and build strong career paths in future driven industries like gaming, AI, design, development, and digital content creation.

The involvement of Scope Gaming Community makes this initiative even more dynamic because the community already has a strong connection with young creators, gamers, tech enthusiasts, CEO’s of top companies and innovators. Their involvement will help create an engaging ecosystem where students can learn while exploring their passion and creativity at the same time.

Wrapping Up…

The partnership between Scope Gaming Community, EIILM Kolkata, and Red Apple Learning is expected to open exciting opportunities for students who want to build careers in modern digital industries and become future ready professionals.

Can We Finally Get the Peaceful Social Media Feeling Back?

If we can say one thing honestly, social media in 2011 felt much more peaceful than what it feels like today. Back then, people used apps to connect with friends, share random thoughts, upload blurry photos, and just have fun without constantly worrying about trends, algorithms, trolling, or “going viral.” That simple and calm feeling slowly disappeared as platforms became more commercial, addictive, and noisy. But now, many people feel that same old peace can finally be achieved again through an app called Bluesky.

Bluesky is a social media platform that looks a little similar to Twitter or X, where people can post short updates, photos, opinions, memes, and interact with others. But the biggest difference is the vibe. Instead of making users feel overwhelmed, the app tries to make social media feel lighter and more personal again.

The Thought Behind Creating Bluesky

The idea behind Bluesky was actually very different from most social media platforms. The project was first started by Jack Dorsey with the goal of creating a decentralized social media platform. In simple words we can say that the platform was designed so that users would have more freedom and less control from one powerful company.

Over time, many people became frustrated with apps like Facebook, Instagram, and X because everything started revolving around engagement and attention. The more controversial or emotional a post became, the more it was pushed by algorithms. Slowly, social media stopped feeling social and started feeling exhausting.

Bluesky was created to change that experience. The platform focuses more on community, conversations, and user control instead of constantly pushing viral content.

Why People Are Choosing Bluesky Over Other Apps

One of the biggest reasons people are moving to Bluesky is because they are mentally tired of mainstream social media.

  • Endless advertisements
  • Toxic comment sections
  • Fake engagement
  • And unnecessary negativity

which made many users feel drained.

But Bluesky feels calmer to many people because the app is still smaller and more community based. Artists, writers, photographers, and even casual users are enjoying the platform because conversations feel more genuine there.

Another reason people are liking the app is the amount of control it gives users. On Instagram or Facebook, algorithms mostly decide what appears on your screen. But on Bluesky, users can customize feeds according to their interests. Whether someone likes books, movies, gaming, art, or photography, they can shape their own experience much more easily.

The platform also has fewer advertisements compared to mainstream apps, which makes scrolling feel less irritating and more natural.

Is Bluesky the Future of Peaceful Social Media?

Of course, Bluesky is still growing and it is much smaller compared to Instagram, Facebook, or X. Not everyone has shifted there yet, and many people still use bigger platforms because their friends, creators, and communities are already present there.

But maybe the smaller size is exactly why Bluesky feels refreshing right now. It feels less competitive, less fake, and less stressful. Many users say it reminds them of the old internet days when social media was about expression and connection instead of constantly chasing numbers.

At the end of the day, Bluesky is not just another app. It represents the idea that social media does not always have to feel addictive, loud, or mentally exhausting. Sometimes people simply want a peaceful space where they can share thoughts, interact normally, and enjoy being online again. And maybe that is exactly why Bluesky is slowly becoming popular across the world.

You can simply download from app store

And for more freshly brewed content keep following Scope! Oh, and don’t forget to write in the comments about your thoughts on this!

Kolkata has made history by showing that anime now extends beyond a niche interest; it is a movement. Anime India Kolkata 2026 proved how strong and passionate our city’s anime fanbase and community has become. The event was a whole different level of energy. Anime India Kolkata 2026 had over 30,000 footfall and attendees over the two event days, and the many of the attendees’ excitement was relentless. For many cosplayers, creators, gamers, family, and students attendees , it was a celebration. Anime India Kolkata 2026 was a celebration of the merging of Kolkata’s creative spirit and Japanese pop culture intertwined.

The event was backed by major brands. Playzhub, Maruti Suzuki, Amazon, AMD, Pulse, and Marvel & Manga took Anime India Kolkata 2026 to another level by giving the event a strong sense of business. By having stalls that focused on anime, gaming, and digital entertainment, it made a strong statement that these industries have become hobbies with serious audiences.

Scope Gaming Community and Red Apple Learning Successfully Hosted Global Game Jam 2026 Kolkata

The youth of Kolkata showed the most passion, and it certainly was the most impressive. Kolkata’s anime fanbase is growing rapidly, and the two days of Anime India Kolkata 2026 was insane! The fans’ cheered during the announcements, and the cosplay walks, tournaments, and panels proved one thing, “this city is evolving fast.” And “Anime, gaming, and digital communities are not just global trends anymore.” They are becoming part of Kolkata’s identity.

 

Global anime legends were one of the most notable features of the event. As a special guest, Susumu Mitsunaka, renowned director of Haikyu!!, graced us with his presence. He was also joined by Tetsuro Araki, director of the legendary series Attack on Titan and Death Note. For many fans, seeing these creators in Kolkata felt unreal. This showcased the global anime industry’s acknowledgement of India, especially Kolkata, as a major center.
Anime India Kolkata 2026

It was not just about the fans in the audience during the panel discussions. There were discussions that went beyond the audience. There were experts who discussed education, the AVGC (Animation, Visual Effects, Gaming and Comics) sector, career prospects, and India’s potential position as a leading content producer in the world. Such discussions were truly motivational for students whose aspirations are in animation, game design, storytelling, and digital media.

Now we come to one of the most enjoyable and lively parts of the event, the Playzhub stall.

 

Playzhub claimed center stage with its “Anime Fest Tournament”. Students and visitors were downloading the Playzhub app (on Android and IOS) right at the stall and joining the tournament instantly. There was a lot of excitement. People were competing and celebrating their victories. It felt like a mini esports arena at the festival.

Why Free Online Solitaire Game Became a Must-Play Game for Casual Gamers Worldwide

Playzhub did not just organize a tournament. They created an experience. There were lots and lots of gifts, surprise rewards, and constant engagement with the audience. The team interacted warmly with everyone, making even first-time participants feel comfortable and included. It became one of the most crowded and talked-about stalls during the event.

Anime India Kolkata 2026

Their collaboration with Anime India 2026 showed how digital platforms can actively build communities. Playzhub is not just about playing games. It is about connecting gamers, encouraging competitive spirit, and creating safe, exciting spaces for youth to express themselves.

Events like this clearly show that Kolkata is confidently stepping into the global pop culture space. The city is no longer just known for its literature, art, and heritage. It is now emerging as a strong player in anime, gaming, and digital entertainment. The passion and creativity of the youth once again proved that Kolkata is evolving. And not quietly. It is proudly standing on a global stage.

Kolkata’s youth have once again made their mark on the global stage and this time, in a big way.

The Global Game Jam 2026 Kolkata Edition ended on a high note, with the city showing strong participation in the world’s biggest game creation marathon. This was the third year in a row that Red Apple Learning and Scope Gaming Community successfully hosted the event, and this edition clearly showed that Bengal is steadily becoming a serious player in the global gaming space.

This year, the event was held at the Red Apple Technologies production house (a modern 12,000 sq ft facility at Mani Casadona, Newtown, Kolkata). Because of the bigger venue, the Kolkata edition was almost 3x larger and far more dynamic than previous years.

GGJ Kolkata

Here’s what the Kolkata jam saw this year:

  • 150+ registrations
  • 100+ active participants who worked day and night to build original games within 48 hours (30th January to 1st February 2026)
  • 50+ observers who came to explore opportunities in India’s fast-growing AVGC industry

So, the event was not just a competition it also became a strong learning and networking platform for young creators.

By the end of the 48-hour challenge, more than 22+ original games were developed and presented. The games stood out for:

  • Creative storytelling ideas
  • Unique gameplay concepts
  • Strong character development

The overall quality of the projects clearly showed how much the region’s game development talent has grown.

The event was officially supported by Mr. Pranabes Chandra, owner of CHANDRACON.CO.IN, along with the community platform Playzhub.com, who helped create better exposure and networking opportunities for participants.

Students from 48 institutions across India and abroad joined the jam, including IIT Patna, IIT Kharagpur, Netaji Subhash Engineering College, NSHM Durgapur, University of Chichester, Pailan College of Management and Technology, Deendayal Upadhyay Gorakhpur University, The Indian College of Art and Draughtsmanship, Calcutta University, and many more.

GGJ Event Guest

The event became even more meaningful with the presence of respected industry leaders:

  • Shri Debashis Sen, Former IAS and Ex-CMD of HIDCO
  • Saurav Gupta, Co-founder of Gunjan Apps & Solutions
  • Pronoy Chatterjee, Founder of Unquiattable

They shared their real-life experiences, spoke about starting small but thinking big, building the right skills, staying consistent, taking smart risks, and turning passion into a long-term profession in the AVGC sector.

Mr. Arup Roy, Founder and CEO of Red Apple, also inspired the participants. He spoke about how the future of entertainment belongs to those who dare to experiment. He emphasized teamwork, consistency, and creative thinking. He reminded everyone that even a small game made in 48 hours can one day grow into a successful global product as long as you dream big.

Global Game Jam Kolkata 2026

On the final day, the event was honored by the presence of Mr. Satyajit Chakraborty, veteran game developer and Founder of Flying Robot Studio. He guided the participants by explaining what works, what to avoid, and how to make games more meaningful. He also stressed the importance of polishing gameplay, improving user experience, and building games that truly connect with players. His honest and practical advice left a strong impact on everyone.

One of the biggest highlights this year was that Kolkata recorded more game submissions compared to several major metro hubs. It was a proud moment for Bengal’s developer community and clearly showed that West Bengal’s gaming ecosystem is growing stronger each year and making its mark nationally.

Globally, Global Game Jam 2026 recorded over 35,427 participants and more than 12,100 games created within just 48 hours.

Salute to every jammer who coded all night, brainstormed endlessly, and turned simple ideas into playable games all within two days.

Kolkata has set a new benchmark, and the journey is only getting bigger from here.

Global News: Global Game Jam Kolkata 2026 – Creativity, Tech & Brotherhood Unite in the World’s Largest Indie Game Jam

Kolkata, India – Global Game Jam Kolkata 2026 has officially kicked off as one of the most anticipated creative technology events of the year! Anchored in the ethos of innovation, inclusivity, and global collaboration, this edition is part of the Global Game Jam (GGJ 2026) — the world’s largest independently organized game jam spanning 800+ sites in 132+ countries and expected to surpass 500,000 lifetime participants this year.

Hosted at the Red Apple Technologies production house — a cutting-edge 12,000 sq ft facility at Mani Casadona, Newtown, Kolkata — the Kolkata leg of GGJ is three times bigger and more dynamic than the previous years, reaffirming the city’s rising footprint in the global game development ecosystem. Organized by Red Apple Learning in partnership with Scope Gaming Community, the event is a powerhouse of collaboration where creativity and technology converge to inspire future gaming innovators.

Adding momentum to the event’s success, Pranabes Chandra, Owner of CHANDRACON.CO.IN, joins as an Official Sponsor, alongside community-driven platform www.playzhub.com, bringing strategic backing that fuels opportunity and connectivity for participants.

Global Scale, Local Impact

Global Game Jam Kolkata

This year’s GGJ Kolkata site has welcomed a phenomenal mix of students and creators from institutions across India and beyond — including Swami Vivekananda University, Adamas University, Techno India, NIT Rourkela, Pailan College of Management and Technology, Deendayal Upadhyay Gorakhpur University, The Indian College of Art and Draughtsmanship, Future Institute of Technology, Christ University, IGNOU, B P Poddar Institute of Technology and Management, Arizona State University, JIS College of Engineering, Government College of Engineering and Technology, Amrita College of Engineering, GEC Bhubaneswar, Odisha, NIELIT Ropar, North Bengal University, Ranchi University, Durgapur Institute of Advanced Technology and Management, Army Public School, Om Dayal Group of Institutes, Gandhi Engineering College, Bhubaneswar, George College, National Institute of Design, Madhya Pradesh, World University of Design, Anant National University, Institute of Engineering and Management, MAKAUT, Sur College of Engineering and Technology, Nirma University, DSCSITSC, EIILM, Utkal University, IIT Patna, Srikrishna College, National Institute of Open Schooling, Heritage Institute of Technology, VIT Bhopal, University of Calcutta, Bengal Institute of Technology, Supreme Knowledge Foundation Group of Institutions, SKFGI Hooghly, Guru Nanak Institute of Technology, IIT Kharagpur, Netaji Subhash Engineering College, NSHM Durgapur, University of Chichester,  and many more — fostering cross-disciplinary collaboration and skills exchange.

With participants hailing from such a diverse constellation of colleges and creative backgrounds, the event embodies more than a hackathon — it’s a celebration of innovation, inclusivity, knowledge sharing, and brotherhood, where every voice adds value and every idea has the potential to thrive.

Leadership & Recognition

GGJ Kolkata

Special appreciation goes to Vivek Jha, Regional Organizer of Global Game Jam – India, whose exceptional leadership and unwavering support have been instrumental in scaling the event and empowering local organizers to deliver excellence.

Looking Forward: Build, Learn, Connect

Global Game Jam Kolkata 2026

While the jam challenges teams to craft games in a tight 48-hour sprint, the outcomes resonate long after — igniting pathways into technology careers, game design portfolios, and collaborative networks.

👉 Ready to be part of the next evolution in gaming innovation? Start your journey now:

  • Participate in upcoming eventsincluding PIXEL and industrial masterclasses & workshops independently hosted by Scope Gaming Community and Red Apple Learning: https://redapplelearning.in/pixel/

Stay tuned for more highlights as GGJ 2026 continues to push boundaries and redefine what a global creative tech community can achieve together.

Global Game Jam Kolkata 2026

Global Game Jam Kolkata 2026

Every new year comes with its own kind of excitement and enthusiasm but this time especially for those who are almost on the verge of becoming a game developer and a designer THE Global Game Jam is coming back, and Red Apple Learning will be hosting it for the second year in a row from
January 30 to 31 and February 1.

Last year, more than 39,000 people joined globally, and thousands of games came out of that crazy weekend. When you realise you’re part of something so huge, it feels different… a bit unreal, in a good way.

Red Apple Learning’s Second Year And Why It Matters

Last year was the first time Red Apple Learning hosted the Jam, and honestly, the energy inside the campus was something else. Teams weren’t just making games they were laughing, solving problems, and somehow still enjoying every moment.One of the participant Upasana Sardar said “I
didn’t think I could make a game, but I actually did. That feeling is really addictive!” and that’s partly why the Jam is returning here again.

This year (2026) the venue is; at Mani Casadona, Newtown.

1. The game theme will be revealed on the spot.
2. You and your team can sit together and map out your plan step by step.
3. Brainstorm freely on whiteboards and throw ideas around until something clicks.

(P.S. And yes the short breaks or stretch walks, or a quick tea break are totally allowed when your brain decides to stop cooperating!)

It’s informal, friendly, and creative and it is exactly what a Game Jam should feel like.

A Small City With Big Gaming Dreams

Kolkata has hosted GGJ before, and earlier as well… Flying Robot; founded by Satyajit Chakraborty who played a huge part in keeping that spark alive. Many young developers got their first exposure to game creation because of those early events. Now the torch has been passed on, and Red Apple
Learning along with Scope Gaming Community is taking the responsibility forward.

Latest Event Details
Dates: Jan 30–31 & Feb 1
Venue: Mani Casadona, West Tower, 6th Floor, Unit No: 6WS1
International Finalcial Hub(CBD), Newtown, Kolkata, Chakpachuria,
Kolkata 700156

Join by filling up the link: https://docs.google.com/forms/

Wrapping Up…

At the end of the day, events like this aren’t just about making a game in 48 hours, It is all about experiencing and discovering what you’re capable of when you sit with the right people, in the right space, with the right energy. And GGJ Kolkata 2026 at Red Apple is that space which you were searching for.
So seriously… why sit this one out when the next big step in your journey is just one registration link away?
Register now through the given link and if you have any confusion or need help, just give us a call at 6289690050!

Prime Video’s hit series The Boys is officially leveling up with its first video game adaptation, The Boys: Trigger Warning, slated for release in 2026.

The Fans are quite excited about it as well!

Developed by Brazilian studio ARVORE in partnership with Sony Pictures Virtual Reality, the title brings fans straight into the chaos of Vought International. Players will team up with The Boys on high-stakes missions, putting them “on the front lines of the war against Supes,” as revealed in the announcement.

Also Read: Coming Soon to Your Wishlist: The Witcher IV

Several familiar faces from the series are set to return.

  1. Laz Alonsoreprises his role as Mother’s Milk
  2. Colby Minifieis back as Ashley Barrett
  3. J. Byrnereturns as Adam Bourke
  4. And Jensen Acklesjoins as a darker, game-exclusive version of Soldier Boy

According to ARVORE founder Ricardo Justus, the project was built closely with the show’s writers and cast. He shared that their goal was to create a game that truly captures the show’s signature edge, humour, and brutal energy, boosted by ARVORE’s immersive tech.

Based on the popular comic, The Boys explores a world where superheroes are powerful celebrities who often misuse their abilities—while the ragtag team known as The Boys fights to expose and take them down.

Also Check: Global Game Jam Kolkata 2026

The series, which premiered in 2019, is heading toward its grand finale with Season 5 releasing on April 8, 2026, followed by weekly episodes until May 20.

Meanwhile, the new VR game is already up for pre-order on Meta Quest and available to wishlist on the PlayStation Store. Fans can expect the same wild satire, chaos, and explosive action that define the universe of The Boys.