₹4,000 crore. One of India’s most iconic epics. Some of the biggest names in Bollywood. And a VFX team that has worked on films like Dune and Interstellar. The expectations from Namit Malhotra’s Ramayana is literally MASSIVE.

But here is the interesting part. The film has already faced its share of online backlash.

When the first glimpse arrived, audiences questioned everything from the VFX and character designs to the casting. Ranbir Kapoor as Lord Rama became a major talking point, while Sai Pallavi’s look as Sita also divided opinions. The trailer later opened another debate around costumes and aesthetics, particularly the looks of Sita and Kaikeyi. For a project reportedly mounted on a ₹4,000 crore budget, the audience is not simply expecting a big movie. They are expecting a visual experience which can stand beside the biggest global productions.

The makers, however, have defended their creative choices and asked audiences to experience the complete film before judging individual looks and visuals.

Ramayana: Part One is scheduled for Diwali 2026, with its international release reported for November 6 and its India release on this Diwali; 8th November 2026. Part Two is planned for Diwali 2027.

So, will Namit Malhotra’s Ramayana actually set a new benchmark for Indian VFX, or will the ₹4,000 crore spectacle struggle to meet the expectations?

What do you think? Write to us at @scopemagazine.in and tell us what you expect from Ramayana Part 1.

Indian Gaming Industry to Boost Employment Growth

At the Indian Gaming Convention (IGC) in New Delhi on October 15, 2024, Karnataka Minister Priyank Kharge emphasized the potential of the gaming industry to create jobs and significantly impact India’s economy. Currently valued at around Rs 16,500 crore, the gaming market could grow to Rs 34,000 crore in the next 4-5 years, generating over 250,000 new jobs.

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Mr. Kharge stressed the need for a regulatory framework, which he believes would encourage responsible gaming, promote skill development, and provide a conducive environment for growth. With approximately 44 crore gamers and 2,000 startups, the industry is poised for expansion, particularly in Karnataka, which Mr. Kharge referred to as the “innovation and skilling capital” of India. The state has established centers of excellence in animation, visual effects, and graphics, positioning itself to lead in gaming innovation and global intellectual property production.